Director of Games Development


What do you do at The Workshop?

I’m responsible for the development of our clients’ games, from a software engineering point of view. Basically, I represent the geeks in the room!

What makes you tick?

The whole product cycle is really exciting for me. It’s not always easy, but true love never is. I am passionate about the creativity, the camaraderie and the industry we work in. A bit like Hannibal from ‘The A-Team’, I love it when a plan comes together!

What are you looking for in a Front End Developer?

Every game we make is unique and there’s always a new challenge. So if you want a predictable coding job, this isn’t the place for you. But if you love solving hard problems rapidly, the challenge of pushing the technical envelope and getting involved in game conceptualisation and creation, then you’ll thrive working here!

What can they expect to work on?

We work on a variety of traditional and innovative games.

It’ll be up to the incoming Front End Developer to get the most out of front end technologies to maximise playability. They’ll come up with creative solutions to gameplay problems, like making sure our games load well across all markets. They’ll also tap into performance metrics and player-behaviour models, and help to capture data. Ultimately, the role is all about problem solving.

What’s it like working at The Workshop? 

We deliver our products collaboratively, working in an agile model. There’s lots of face-to-face communication between developers, analysts, artists and QA. For us, a game isn’t ready when the software is written. It’s ready when we’re all happy with it.  

It’s not rigid here. It’s not “my way or the highway”. We all have a certain amount of autonomy, so there are no stupid ideas. It’s a great environment filled with motivated people, which is one of the reasons I work here too!